Author Topic: The Lutrillian  (Read 2192 times)

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The Lutrillian
« on: January 14, 2010, 04:23:18 PM »
INFO: The Lutrillians were sentient humanoids indigenous to the planet Lutrillia, in the Yarith sector of the Outer Rim Territories. Members of the species had broad, wrinkled features, pointed ears, and hair growing from their heads and cheeks. Thick skin and a layer of blubber bolstered them against physical damage and harsh cold. The Lutrillians evolved a nomadic lifestyle to avoid subterranean predators and to visit oases scattered about their remarkably flat homeworld. They adapted to the introduction of galactic technology by moving into wheeled platform-cities. These mechanical beasts lumbered across the planet's equator, stripping the surface of food, water, and raw materials. Lutrillians enjoyed adventure, high stakes, and chance-taking, traits that made them natural entrepreneurs.

In the early years of their world's introduction to the greater galaxy, traveling to Lutrillia required a time-consuming side trip from the Corellian Trade Spine in what was then considered Mugaari Space. Around 400 BBY, the explorer and entrepreneur Ecclessis Figg blazed a more direct route to the world that became known as the Lutrillian Cross. The Lutrillians found themselves with greater contact to the outside galaxy than ever before, and their influence in the Greater Javin region of the Outer Rim expanded. Lutrillians established themselves on many worlds. Some of the more successful Lutrillians included Solomahal, a general of the Clone Wars, Treva Horme, head salesbeing and executive planner for Planet Dreams, Inc., on Bespin, and Sawthawne, a crime lord of that same world.


RACE: Lutrillian
HEIGHT: 1.5 to 2 Meters Tall
SKIN: Pale pink to tan
DISTINCTION: Broad faces, thick skin, insulating blubber
LANGUAGE: Lutrillian

HOMEWORLD:
Lutrillia was a planet in the Yarith sector of the Outer Rim, on the Lutrillian Cross hyperlane. An important export of Lutrillia was ochroid dust.

It was a cold, arid planet of windswept tundra with endless, remarkably level continents. Once, the planet was home to shallow seas, but they dried up over the millennia, leaving but a handful of oases.

Lutrillia was the homeworld of nearly 800 million Lutrillians. The native Lutrillians evolved a nomadic lifestyle to avoid subterranean predators, and to visit widely dispersed water sources. This lifestyle adapted to modern technology, with over one hundred wheeled platform-cities crossing the planet at its equator, stripping the surface of food, water, and iron ore. Half of the cities traveled east and half traveled west. Many thousands of smaller vehicles transported passengers and cargo between these rolling behemoths. Additionally, since a stalled vehicle would likely become prey to such burrowing predators as nippers and chompers, spare parts were a critical import.

BIOLOGY AND APPEARANCE:
Lutrillians were humanoid bipeds who stood between 1.5 and 2 meters in height. Thick skin protected them from damage, and a deep layer of fat kept them insulated from frigid temperatures. Some Lutrillians had sharp, claw-like fingernails, while others had blunt nails like a Human; similar variation marked the number of digits, with Lutrillians having three, four, or five fingers per hand. Their faces were broad and wrinkled, with big, cleft mouths, wide, flat noses, and large, wide-set eyes with heavy lids. Their pointed ears stuck straight up from the sides of their heads. Thick gray or brown hair grew from their heads and jowls. Their facial furrows deepened and changed depending on their emotional state. Lutrillians entered adolescence at thirteen standard years and were considered full adults at eighteen standard years. The average life expectancy for members of the species was ninety standard years.

CULTURE AND HISTORY:
Lutrillians were astute and clever with an inclination toward adventure and nomadism. They were natural risk-takers, a penchant that manifested even more strongly when personal gain—especially monetary gain—was at stake. This combination of greed and risk made them gifted entrepreneurs and hagglers. Other races generally found the Lutrillians to be friendly and easy to get along with, although the Lutrillians' experience living in overcrowded conditions made them a bit clueless as to what other beings considered personal space. Lutrillians got along well with their galactic neighbors, including various Human and Nothoiin populations. Nevertheless, the Mugaari species viewed the Lutrillians as collaborators for failing to resist the Human "invaders" who had "conquered" the region.

On their homeworld, Lutrillia, the Lutrillians inhabited enormous wheeled platform-cities that barreled across the tundra. At any one time, there were about 100 such contraptions roaming the planet's equatorial regions, half headed east and the rest west, pausing only to gather supplies such as food, water, and raw materials from the surface. Smaller and faster transports ferried passengers and cargo between the giants. While the species had access to all aspects of galactic technology, the cities were too small to accommodate the world's 800 million Lutrillians comfortably, so conditions were often overcrowded. Each city was governed by an independent city council.

The Lutrillians' primary export was ochroid dust. They imported high technology, especially mechanical parts to keep up and improve their wheeled cities—even these behemoth biomes could fall prey to the world's burrowing predators should they break down.

The Lutrillians spoke a rough-edged language, also known as Lutrillian, that was replete with short grunts and snorts. Most Lutrillians could understand and speak Basic. Some Lutrillian names were Atheloe, Erathewen, Flewel, Hwarrthi, and Luthinoe.

The Lutrillians evolved on Lutrillia in the Lutrillia system, part of the Greater Javin region of the Outer Rim. Lutrillia was a cold, inhospitable place. The primary terrain was endless expanses of flat, dry, tundra punctuated by frozen rivers. Scarce oases of fresh liquid water dotted the world's equator. As the Lutrillians developed intelligence, they took to wandering between these water sources, ever watchful for burrowing predators such as chompers and nippers.

Republic scouts made contact with the Lutrillians sometime between 3,000 and 1,000 BBY. Although the world briefly became part of New Sith Empire during the New Sith Wars of 1,004 to 1,000 BBY, in 975 BBY, Lutrillia lay beyond the Republic outpost world of Javin at the end of the Corellian Trade Spine and the edge of the Mid Rim in what was then considered Wild Space. Kiax, the spinward half of the hazardous Twin Nebulae nearby, prevented a direct hyperlane to the world. A detour passed through Mugaari Space, where the native Mugaari demanded a hefty portion of any profits from traders heading to Lutrillia. As a result, contact between the Lutrillians and outsiders was rare, but intrepid traders did find it worthwhile to navigate the hazards of Mugaari Space and tolerate the slow route to trade with the Lutrillians. Efforts to find a more direct route to their world failed. The Republic's subsequent defeat of the Mugaari in a brief war and the annexation of their territory made Lutrillia part of the Javin sector but otherwise had little effect on their economic and political realities.

Around 400 BBY, the explorer Ecclessis Figg launched an expedition from Gerrenthum to map the unknown regions adjacent to the Corellian Trade Spine. He was rewarded with a direct route to Lutrillia that cut through the Twin Nebulae and on to the ancient, roundabout route to Lutrillia from the Mid Rim. The route became known as the Lutrillian Cross, and its continuation west to Koda Station the Koda Spur.

Contact between Lutrillians and outsiders blossomed, and Republic investment and trade infused Lutrillia and the region around the Twin Nebulae with new life. Figg was careful to avoid conflict by keeping this arrangement beneficial to all involved, and the influx of capital and high technology caused a paradigm shift on the world. The Lutrillians used their newfound wealth and technology to create vast, wheeled cities. They continued to roam their world as they had for generations, only now, they were afforded greater speed and protection from burrowing predators.

Over the next few decades, Figg's company of explorers blazed new hyperlanes through the region, and the Lutrillians found themselves more and more connected to the greater galaxy. The species established colonies on nearby worlds such as Kirtarkin, Gerrenthum, and Ione, and Lutrillian businessbeings set up operations across the region. For example, Lutrillian investors set up spaceports on the swamp world Mijos, although many of their structures sank into mud due to poor design. Their region's influence grew such that the Republic demarcated a new Anoat subsector in the area and later split this into the Anoat and Yarith sectors. Worlds with significant Lutrillian populations were divided between the two sectors to limit their political clout; Lutrillia itself fell within the bounds of the Yarith sector.

This situation persisted through the next few hundred years. Lutrillia was on the borders of the Republic during the Clone Wars, and the world became part of Grand Admiral Thrawn's holdings in 9 ABY. By 25 ABY, the Yarith and Anoat sectors were once again considered part of the Javin sector. The Lutrillians and their region were spared the atrocities of the Yuuzhan Vong invasion of the galaxy in 25 ABY. In 137 ABY, it was part of Darth Krayt's Galactic Empire.

IN THE GALAXY:
Lutrillians who grew tired of life on their homeworld often left for greener pastures. In fact, it was quite common for Lutrillians to barter passage off their world to pursue adventure and wealth in the greater galaxy. They could be found throughout the Outer Rim, working as entrepreneurs, businessbeings, and government bureaucrats. More adventurous Lutrillians found work as fringers, scoundrels, and scouts.

The Lutrillians were one of the four most influential species in the Greater Javin, along with Humans, Mugaari, and Nothoiins; the competition between these groups sometimes spilled over into out-and-out rivalry. Lutrillian emigrants formed colonies on other worlds, and several planets had significant Lutrillian populations. In addition to their homeworld, the beings held a sizable presence on worlds along the Corellian Trade Spine, including Kirtarkin, Gerrenthum, Zhanox, and Ione. In the Lutrillian Cross and the Loop that connected to it, Lutrillians were an important component of the population of the swamp world Mijos, where they ran several spaceports. Some 100,000 to 360,000 Lutrillians called Bespin home, making up about 6% of its population. Lutrillians were present in smaller numbers on planets such as Oseon VII and Svivren, and in locations such as Horn Station and StarForge Station.

Several Lutrillians made a name for themselves in the galaxy at large. Solomahal was a Republic general during the Clone Wars who headed the Republic defenses on the planet Azure. Although he lost the Battle of Azure Spaceport and was captured by the Separatists, he managed to destroy an important codebreaker and escape with his life, actions that made him a hero of the conflict. After the war, he turned to mercenary work in the Outer Rim, based himself on Tatooine, and lived in hiding from the Empire. Another Lutrillian was present at Chalmun's Cantina in Mos Eisley the day Obi-Wan Kenobi and Luke Skywalker met Han Solo and Chewbacca in 0 BBY. Members of the species visited Mos Espa on that planet as well.

Other Lutrillians, in contrast, established themselves in business, from a hospitality specialist on Oseon VII, to Treva Horme, who worked her way up to become part-owner and head salesbeing for Planet Dreams, Inc., a Cloud City firm that constructed vacation homes on unused, habitable worlds in the Greater Javin; after the evacuation of the city in 4 ABY, she relocated with her business partner Wiorkettle to the Oseon Asteroid Field. Finally, Sawthawne was a Lutrillian gangster who operated from Cloud City's Port Town district. His presence attracted a band of bounty hunters, scoundrels, and smugglers to the area.

APPEARANCES:
Episode I: The Phantom Menace ½
Incident at Horn Station
The Emperor's Court (Non-canonical appearance)
Secrets of the Jedi
Star Wars Episode IV: A New Hope (First appearance)
The Star Wars Holiday Special
The Far Orbit Project
Star Wars Episode V: The Empire Strikes Back
Star Wars 43: The Empire Strikes Back: Betrayal at Bespin
Star Wars Manga: Return of the Jedi 4
Mara Jade: By the Emperor's Hand 2
Millennium Falcon

SOURCES:
The Empire Strikes Back Coloring Book (Picture only)
Star Wars Customizable Card Game – A New Hope Limited (Card: Solomahal)
Galaxy Guide 3: The Empire Strikes Back, Second Edition (First mentioned)
Star Wars: Chronicles
Star Wars Encyclopedia
Star Wars: Behind the Magic
Star Wars Customizable Card Game – Cloud City Limited (Card: Treva Horme) (First identified as Lutrillian)
Star Wars: The Visual Dictionary (Picture of Solomahal)
"Premier" - Jedi Knights Trading Card Game (Card: Solomahal • Veteran Scout)
"Premier" - Jedi Knights Trading Card Game (Card: Nabrun Leids • Morseerian Transport Expert) (Picture of Solomahal)
StarWars.com Cantina Roll-Call: Shedding Light on Some Alien Aliases - Of Hare Mice and Gila Men on StarWars.com (backup link on Archive.org) (CHECK PUB DATE)
Geonosis and the Outer Rim Worlds
Galactic Gazetteer: Hoth and the Greater Javin on Wizards.com (article)
Rough and Tundra: Adventure Settings and Scenarios for the Greater Javin on Wizards.com (article)
Inside the Worlds of Star Wars Trilogy (Picture only)
Bespin: Action Tidings on Wizards.com (article)
Star Wars: The Complete Visual Dictionary (Picture of Solomahal)
Roleplaying Game: Saga Edition Core Rulebook (Mentioned only)
The Complete Star Wars Encyclopedia
The Essential Atlas
Tzizvvt in the Databank

I would like to thank Wookieepedia for this info.